Big update coming Soon-ish (Whenever it's done)


I've decided to work on a decently sized update that will actually add content to the game, along with various improvements to what's already there. Currently this update is going to consist of:

-at least 3 completely new areas, 1 added into the story 2 optional side areas

-at least 4 new bosses, At least one for each new area, along with some other discoverable fights

-A completely reworked final boss! This is due to the current jokes present in it aging very much horribly and the fight itself feeling very slow due to how it's structured, even with the constant projectiles (I put a save mid-way through man.)

-Graphical and level design changes throughout the game's areas, due to replaying it a lot myself I've picked up on a lot of small details, plus some friends watching/playing it themselves

-Previously scrapped ideas! A good handful of what I'm adding is actually coming from things I've previously scrapped from the game, whether it be due to time (I wanted to get the game out when I did), or restrictions with the engine (I had to scrap one of the bosses cause of this, but if things go right it'll show up in this update!)

Expect to see this update in at least a month, though odds are it'll probably end up being a couple months into the future


Also this game had it's 2 year anniversary like 2 weeks ago so that's cool


Oh yeah CBT dimension 2 is probably happening by the way, some ideas from this update are probably also gonna be in that, but don't worry, I have a lot of stuff that'll be unique to the sequel!

Get Luigi Goes to the CBT dimension

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